More Here Soon! Blog Resurrection

Hopefully without blog DNA transcription errors

I’ve been playing games!  Games that are online and are played with other gamers! I’ve been doing it for a few months now, so I’ve decided to work with the blog again. Why not?

First on the list, and in the rotation since winter, is Clash of Clans. It’s a free to play mobile strategy game. The monetization scheme is rather fair — spending money might advance your village faster, but that will just put you up against stronger opponents sooner. There’s a lot of depth and strategy to the game — much more than I expected, so much more that I occasionally feel bad for my clanmates when I don’t take the time to play, learn, and improve. If you’re looking for a clan, you can find a bit more info about the one I am part of here.

About two months back, that old MMO itch came back again. I had little interest in Wildstar and no interest in Elder Scrolls Online, so I decided the easiest way back in was just to boot up Guild Wars 2: it was still on my system and did not cost anything to return to. So I checked with Havok, and she had been thinking about playing it again as well. We got back in just before the second Living Story season started. The game has gone through some changes since I quit around this time last year, which for the most part I like.

I did find that the Living Story took little time to complete, however, so I found myself looking for more. Which led to spending more time in WvW, which led to joining a WvW guild, which actually led to spending more time in structured PvP to level a thief. And now I mostly play a thief in any pvp mode — the engi still comes out for PvE and dungeons.  And until I have one of each, there’s always at least one character that I’m leveling. So now my current stable of GW2 characters contains an 80 engineer, 80 guardian, 80 thief, 80 mesmer, 44 elementalist, 42 warrior, 40 necromancer, and a 20 ranger. My first 3 80s have full exotic gear, with the engi having several ascended trinkets. The thief has a few ascended trinkets and a few pieces of ascended armor. Currently leveling the ele, though I’m not really concerned about playing with that pro at a high level or equipping out anymore 80s I achieve. Other than occasionally running map completion or world events, usually while only half paying attention, most of my game time goes into learning about fighting other players with the thief. I have a few guildies that prefer thieves, so I know I have a lot of room for improvement.

Last night, I launched into Archeage. I’ve barely scratched the surface of the game and have yet to encounter any of the sandbox features that make people I know so excited about it. But I am already enjoying the class system. And looking forward to the crafting. I’ll probably be playing this more than GW2 by the end of the year — partly because I have payed for Patron status and want to get my money’s worth. I’m not a huge fan of the combat, but it is better than pre-NGE Star Wars Galaxies, and I loved that game. I don’t think the combat will be the main draw for Archeage any more than it was for SWG.

I have quite a few article ideas brewing, so more here in the near future.